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Pitfall

10 Game Reviews w/ Response

All 110 Reviews

Damn fun game, lagged HARD on the torch powerup though, might wanna change some stuff to increase frame-rate for that one :D

Zanzlanz responds:

It gets around 10 times slower with the slow-mo effect :) Perchance that's what you're experiencing? Particles do make it a bit slower on some computers too, no argument there :D
And thank you! Always great to see your name in the reviews!

Within 3 tries I got 7 peeps happeh :D

Zanzlanz responds:

Whoo nice!! ;D

This is extremely addictive. I love it! Its really easy to learn, more forgiving than normal tetris; however:

The fact that you can't hold in left or right but instead have to constantly tap it is frustrating...

Also, the one piece was a good addition to the tetrimino series.

Zanzlanz responds:

Thanks for your review! I'm glad it wasn't too difficult to figure out!
I'll concider adding a hold feature, but don't forget to make full use of the Q and E keys too :)
:D

Edit: Updated and added the 'hold left/right' feature :)

Dammit I keep thinking that I can walk through the chains. Please fix this. :) Thx

Comacolors responds:

I'm afraid making it possible to pass through all the chains would break every level, but I suppose they were an odd choice for a solid barrier. I guess I just thought they looked cool :P

I'm inclined to keep them this way for the rest of the Ghost Light games for the sake of consistency, but I don't have any plans to use chains like that in any games after. I hope it didn't mess up your experience too much.

Thank you for the input :)

Good game! There are some problems, though:

Even if you die at the very end, you still start from the beggining, which gets frustrating. Maybe add checkpoints? or less lengthy rooms. Also, rather than just blowing stuff up, you might want to make the game more centered around the bombs, like what else can you do with them? Just blow stuff up. Yup. Hate to say it, but even blowing stuff up gets old. Make it do new things. Maybe make a sequel or something to expand on this? Also, the music is EXTREMELY repetitive, which is good ususally, but, it doesn't even loop correctly, which always bothers me a TON.

Thanks, thats all for now.

Jellonator00 responds:

There is a tidbit of code in there that gives bombs knockback on yourself, I was going to implement puzzles using this but bombs do enough damage to make hard mode impossible. Also as for the music, blame our composer he's a lazy butt.

Anyways, thanks for the feedback. We may create a sequel in the future, but instead we're going to use C++ instead, due to several issues the game has as it currently stands(e.g. the music).

THIS FCKING LAG!

Zanzlanz responds:

Hi ;D

supersonicasdf, speak in english, please. Not afhklgfiobglish

Zanzlanz responds:

He just has his keyboard upside-down ;D

Holy wow! Also, awesome!

This is a very good game, nonetheless after a while the bugs just start overtaking the screen and at that point, there are to many bullets to be able to dodge them. And then you die. But overall, a really great game.

Yngar responds:

If you manage to hold out when the bugs get to that rate it clears up after a bit. The spawn rate gradually increases to a certain point and then resets to give you a break. Its just a matter of making sure you don't get overwhelmed.

Checkpoint systems are awesome.
Therefore, no absolute, pure, amazing awesomeness until checkpoints are involved.
Until then, this game is slightly above average.
Why is it that you have no checkpoint system?

amidos2006 responds:

becz I think to restart from the start deliver my idea about why Don't Push the button more may be I shall do it for u :)

Dub step sounds evil...

Just sayin' it kinda sounds possesed.

ZEGMAN responds:

Haha, thanks for the review

Electronic artist from Cincinnati
Lover of video games and all things Indie

Graham Baker @Pitfall

Age 24

Musician

Joined on 3/18/12

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